Learn how to create amazing particles systems in NUKEX. Throughout this course you will build a shot from scratch while going through the most important nodes and knowledges regarding particles. Software required: NUKEX.
Learning how to create amazing particles systems in NUKEX can really help make your work stand out. If you are a digital compositor or a motion designer who want to do step up to the particle FX world, or if you are an FX artist who wants to explore the powerful possibilities that offer particles in NUKE, this course is a great fit. In this course, Introduction to Particles in NUKEX, you are going to discover how to use NUKEX particles, which will open up a new world of creative possibilities. First, you'll learn how to emit particles from a moving 3D geometry, as well as how to control your particles through time using expressions and curves. Next, you'll learn how influence your particles with forces such as turbulences and wind. The last thing you'll learn is how to treat particles as 3D objects, relight them, and use Zdefocus on them, finishing with learning how to composite several particles system together. By the end of this course, you'll be very confident with particles in NUKE and be ready to use them for your own projects. Software required: NUKEX.
Florian Girardot is an artist specializing in computer graphics, compositing, video projection, and photography. Florian’s leitmotif is always to find the perfect balance between art and technologies, just to amaze people.
Course Overview Hi guys, my name is Florian Garardot. I'm a digital compositor, motion designer, and digital artist. Some of my recent projects include feature films such as Godzilla or Despicable Me 2. In this course, we are going to discover how to use new particles. We will build together a nice shot from scratch while going through the most important notes and the ledgers regarding particles. This course is going to bring you a new world of creative possibilities. The main topics will cover how to emit particles from moving 3D geometry, how to control your particles through the time using expressions and curves, how to influence your particles with forces such as turbulences and wind, how to treat particles as 3D objects, relight them, and use ZDefocus on them, how to composite several particle systems together. At the end of this class, you will be really confident with particles in Nuke and ready to use them for your own projects. For doing this course, I recommend you to have the basic knowledges about Nuke interface, as well as basic knowledges with CG in Nuke. You can have a look to Introduction to Motion Design in Nuke as a quick start; however, you should be able to follow the class as it is as I try to demonstrate and explain pretty clearly everything I'm doing. If you are a digital compositor or a motion designer who will want to step up to the particle effects world, or if you are an FX artist who will want to explore the powerful possibilities that offer particles in Nuke, this course is ready-made for you. I'm really excited to share these techniques with you guys, so let's get started.