Have you ever needed to matchmove a shot but didn't know how? Then this course is perfect for you. In this course, Matchmoving in NUKEX, you'll see how to take a shot and bring it into NUKEX. First, in you'll discover how to track the footage and solve a 3D camera within NUKE's 3D space. Next, you'll explore how to set the coordinate system and export to Maya, along side the undistorted footage. Finally, you'll bring in the exported scene and set fit it so it'll match the 3D space in Maya. By the end of this course, you'll understand how to track footage and be able to work on the shot in NUKEX and Maya. Software required: NUKEX, Maya 2017.
Course Overview Hi everyone. My name is Michael Raphaelovich, and welcome to my course, Matchmoving in NUKEX. I'm a freelance match mover artist, and my list of projects include commercials, music videos, and other client-based projects. I've also been teaching various VFX courses and classes for the last 9 years. VFX match movers need to know how to work in a variety of software, and since NUKE rules the VFX industry, it's absolutely a necessity for any VFX artist to know NUKE, mainly MatchMovers. In this course, we're going to explore the workflow of matchmoving a shot in NUKEX and Maya. Some of the major topics that we will cover include setting up the tracker node in NUKEX, fixing lens distortion issues, working with the Scanline Render node, projecting the footage on a 3D object in NUKEX, and the set fitting and layout processes in Maya. By the end of this course, you'll know how to track, solve, and orient a shot in NUKEX, and how to go through the layout process in Maya. Before beginning this course, you should be familiar with the theories behind matchmoving and camera tracking. Basic knowledge of node-based software such as PFTrack is essential. I hope you'll join me on this journey to learn how to matchmove in NUKEX with the Matchmoving in NUKEX course, at Pluralsight.