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Object Space Normal Maps in Softimage

In this course, we will learn how to generate and use Object Space Normal Maps in real-time using Softimage. Software required: Softimage 6 and up.

What you'll learn

In this course, we will learn how to generate and use Object Space Normal Maps in real-time using Softimage. We will dive right in and learn how to use the Ultimapper to generate object space normal maps from a hi-res surface. Then we will learn how to code Direct X FX shaders to use these maps in real-time. This is a great project especially for those who have gone through shader pipeline course for Softimage and XNA. Software required: Softimage 6 and up.

Table of contents