Onshape - Using and Editing Imported Geometry in Your Designs

In this course, you'll utilize Onshape, the latest in cloud based CAD technology, to import a set of gears and use them within a single part studio to create an entire open differential model and assembly. Software required: Onshape.
Course info
Level
Beginner
Updated
Jul 27, 2016
Duration
1h 35m
Table of contents
Description
Course info
Level
Beginner
Updated
Jul 27, 2016
Duration
1h 35m
Description

This course, Onshape - Using and Editing Imported Geometry in Your Designs, is aimed at beginners to OnShape and will utilize a single part studio and assembly tab for the design. First, you'll learn importing existing geometry into Onshape and how to place and position that imported geometry into a single part studio. Next, you'll learn how to edit geometry and incorporate it in to your design. Finally, you'll be creating an animated assembly which will make use of gear relations. By the end of this course, you'll be comfortable working with imported geometry in Onshape and the basic workflows associated with design in Onshape including assemblies. Software required: Onshape.

About the author
About the author

Mitch is an Industrial designer, concept sculptor, and 3D printing expert. Based in Texas, he currently is launching a 3D printing company, offering 3D printers in both large and small formats; as well as 3D printing and design consulting services.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Mitch Pricer, and welcome to my course, Onshape - Using and Editing Imported Geometry. I am the owner of Mitch Pricer Designs LLC and its trademark companies. Being able to incorporate supplier models and models obtained from others will always be a staple function of a CAD package. In this course, we're going to utilize Onshape, the latest in cloud-based CAD technology to do just that. We will import a set of gears and use them within a single part studio to create an entire open differential model and assembly. Some of the major topics that we will cover include importing existing geometry into Onshape, placing and positioning the imported geometry into a single Part Studio, editing the geometry and incorporating it into our design, and creating an animated assembly making use of gear relations. By the end of this course, you will be comfortable working with imported geometry in Onshape and the basic workflows associated with design in Onshape, including assemblies. Before beginning the course, you should be familiar with what CAD is and preferably some of its basic fundamentals, such as sketching. I hope you'll join me on this journey to learn Onshape with the Onshape - Using and Editing Imported Geometry course at Pluralsight.

Creating Our Document and Importing Components
Welcome to the first module of our course, Onshape - Using and Editing Imported Geometry in Your Designs. In this module, we will be covering how to create a document, how to import models, namely the gears that we will be using to make the model you see on the right side of your screen, an open differential model, and we'll go over some organizational tips to keep all of the tabs within a document well organized and easy to access. Let's go ahead and get into it.

Using Derived Features and the Positioning Tools
Welcome to the second module of our course, Using and Editing Imported Geometry in Your Designs. Some of the key topics we're going to cover in this module include how to use derived features, how to leverage the Mirror command, and we'll be using it to mirror our imported and positioned gears to speed up the design process, mate connectors, and the Transform tool. So let's go ahead and get into it.

Modifying the Components and Starting Our Design
Welcome to our third module, Modifying the Components and Starting Our Design. Some of the key topics we are going to cover in this module include the feature tree, direct editing tools, the Mirror feature, sketching, and the Extrude command. Let's go ahead and get started.

Completing Our Design and Creating the Assembly
Welcome to our fourth and final module. In this module, we are going to be completing our design and creating the assembly, and showing how to animate it. Some of the key concepts we're going to cover in this module include sketching, the Mirror tool, the Fillet tool, and especially how to combine fillets to achieve a more organic look to our solid parts and assemblies, especially mates and the gear mates so that we can achieve the full animation of an open differential. So let's go ahead and get started.