Onshape - Using and Editing Imported Geometry in Your Designs

In this course, you'll utilize Onshape, the latest in cloud based CAD technology, to import a set of gears and use them within a single part studio to create an entire open differential model and assembly. Software required: Onshape.
Course info
Level
Beginner
Updated
Jul 27, 2016
Duration
1h 36m
Table of contents
Description
Course info
Level
Beginner
Updated
Jul 27, 2016
Duration
1h 36m
Description

This course, Onshape - Using and Editing Imported Geometry in Your Designs, is aimed at beginners to OnShape and will utilize a single part studio and assembly tab for the design. First, you'll learn importing existing geometry into Onshape and how to place and position that imported geometry into a single part studio. Next, you'll learn how to edit geometry and incorporate it in to your design. Finally, you'll be creating an animated assembly which will make use of gear relations. By the end of this course, you'll be comfortable working with imported geometry in Onshape and the basic workflows associated with design in Onshape including assemblies. Software required: Onshape.

About the author
About the author

Mitch is an Industrial designer, concept sculptor, and 3D printing expert. Based in Texas, he currently is launching a 3D printing company, offering 3D printers in both large and small formats; as well as 3D printing and design consulting services.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Mitch Pricer, and welcome to my course, Onshape - Using and Editing Imported Geometry. I am the owner of Mitch Pricer Designs LLC and its trademark companies. Being able to incorporate supplier models and models obtained from others will always be a staple function of a CAD package. In this course, we're going to utilize Onshape, the latest in cloud-based CAD technology to do just that. We will import a set of gears and use them within a single part studio to create an entire open differential model and assembly. Some of the major topics that we will cover include importing existing geometry into Onshape, placing and positioning the imported geometry into a single Part Studio, editing the geometry and incorporating it into our design, and creating an animated assembly making use of gear relations. By the end of this course, you will be comfortable working with imported geometry in Onshape and the basic workflows associated with design in Onshape, including assemblies. Before beginning the course, you should be familiar with what CAD is and preferably some of its basic fundamentals, such as sketching. I hope you'll join me on this journey to learn Onshape with the Onshape - Using and Editing Imported Geometry course at Pluralsight.