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Painting Metal Armor for Production in MARI

by Daniel Gonzalez

Throughout this MARI tutorial, we'll learn how to quickly get better results from our texturing tools. Software required: Maya 2015, Bonus Tools, MARI 2.6, Nodepack, Photoshop.

What you'll learn

Throughout this MARI tutorial we'll learn how to quickly get better results from our texturing tools. We'll also cover how to properly lay out your UVs to achieve film-quality texture maps. We'll then use the powerful Nodepack toolset and some tips and tricks to achieve maximum painting detail. By the end of this MARI training, you'll have the skills you need to get the most detail out of your textures, faster than ever before. Software required: Maya 2015, Bonus Tools, MARI 2.6, Nodepack, Photoshop.

About the author

Daniel Gonzalez started out drawing and painting at a very early age. He attended the San Francisco School of the Arts to continue his painting studies and would eventually move on to 3D and Filmmaking at the Academy of Art University. Having a strong painting background, it was only natural for Daniel to be attracted to the Texture Painting and Surface Shading aspect of the 3D pipeline. He started out working on games and television shows at Blackpoint Studios in San Francisco and would eventua... more

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