Painting Multiple Channels in Mudbox

In this course we will use Mudbox to paint multiple textures and channels as we create a retro ray gun.
Course info
Level
Beginner
Updated
Aug 4, 2009
Duration
1h 6m
Table of contents
Description
Course info
Level
Beginner
Updated
Aug 4, 2009
Duration
1h 6m
Description

In this course we will use Mudbox to paint multiple textures and channels as we create a retro ray gun. Although Mudbox is a powerful sculpting tool, one of the features that makes it stand apart is the ability to paint multiple texture channels. When creating textures for your models, painting interactively in the 3d view is a really fast and effective way to work. In Mudbox, we can paint color as well as create channels like bump, specular, and reflection, and see all of that detail as we paint. In this course we'll learn to create and modify multiple texture channels like those mentioned above. We'll blend together multiple paint layers to achieve specific effects, cover the use of stamps, and learn to use the projection brush with a stencil to add decals. For our example we'll use a retro ray gun toy, but the techniques you'll learn will apply to anything you'd like to paint in Mudbox.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello, I'm Justin with digital tutors. Autodesk Authorized publisher. In this series of lessons, we're gonna use mud box to interactively, create maps for multiple texture channels like color bump and speculate Pretty now, although Mud Box is a powerful sculpting tool, one of the features that I think makes it stand apart is the ability to paint multiple texture channels when creating textures for your models. Painting interactively in a three D view is really a fast and effective way to work. And in mud box, we can not only paint color but also channels like bump, speculator reflection and see all of that detail as we paint. We'll explore the methods for doing just that over the next. Several lessons will look at creating textures for the channels listed above. Will blend together multiple paint layers to achieve desired effects. We'll also cover the use of stamps to create specific looks and how to use the projection brush with a stencil at decals. On our example, we're gonna use a sort of retro Reagan toy, but the techniques that that will learn will apply to prevent anything you'd like to paint in mud box. So with that, let's go ahead and get started