Creating Panoramic Matte Painting Projections in Photoshop and Maya

In this tutorial, we will create and project a panoramic matte painting. We will start by going over the process of understanding and working with panoramic matte paintings using camera projections. Software required: Maya 2012, Photoshop CS6, NUKE 6.3, PTGui 9.1.
Course info
Level
Advanced
Updated
Aug 12, 2013
Duration
2h 43m
Table of contents
Description
Course info
Level
Advanced
Updated
Aug 12, 2013
Duration
2h 43m
Description

In this tutorial, we will create and project a panoramic matte painting. We will start by going over the process of understanding and working with panoramic matte paintings using camera projections. We begin by shooting our plate, processing our images, stitching them with PtGui and building a simple custom camera rig using Maya and NUKE. With that we will create the required projections in the scene. Then we will model all of the geometry required, extract the elements, and setup a 3D scene inside NUKE. We continue by adding in various other objects and finishing with a cityscape. Over the whole tutorial we will take a look at many different tools and techniques used with Photoshop, Maya, PtGui & NUKE in a matte painting workflow, which can be used in your own personal projects. Software required: Maya 2012, Photoshop CS6, NUKE 6.3, PTGui 9.1.

About the author
About the author

Ashish S. Dani has a Bachelor of Computer Science from the University of Pune, a media certificate from the Maya Academy of Advanced Cinematics (affiliated with Cambridge University), and a diploma in Game Art & Design from the Vancouver Institute of Media Arts (VanArts). His skill set includes screenwriting, concept design, matte painting, 3D modeling, texturing, and lighting.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi. My name is Ashish Dani. I am a digital artist, musician, and writer currently in Canada. Over the years, I have worked in the visual effects, architectural visualization, and the music industry on many different projects. I'm currently working in Vancouver, B. C. as a three-D generalist and a matte painter for episodics and features with Zoic Studios. In this course, we will be going over the process of understanding and working with panoramic matte paintings using camera projections. Now, camera projections are an integral part of a matte painter's workflow these days and hence, I shall be basing our tutorial over a set of custom projections. We begin by shooting our plate, process our images, stretch them with pee-tee-gweet and build a simple custom camera rate using Meyer an-yoo with which we create the required projections, then the scene. Over the whole tutorial, I shall take you step by step across the workflow logic required in assembling such a project. So now that we are done with the introduction, let's head over to the lessons.