Throughout these lessons we'll focus on problem solving and shortcuts for painting realistic skin textures in ZBrush using Spotlight. Software required: ZBrush 4R6 P2, Photoshop CC, Marmoset Toolbag 2.
Throughout these lessons we'll focus on problem solving and shortcuts for painting realistic skin textures in ZBrush using Spotlight. We'll also go through the visualization and setting up process for our shaders and lights in Marmoset Toolbag. By the end of this tutorial you should have more than enough knowledge to apply these techniques to create your own realistic human models. Software required: ZBrush 4R6 P2, Photoshop CC, Marmoset Toolbag 2.
Introduction and Project Overview Hello everyone. This is Liam Magalhaes. I'm a 3D artist with a focus on characters and digital sculpting. I'm currently working as a freelancer and private instructor in Brazil, and I've been working on a variety of different project in the industry for over 5 years. In this course, we're going to texture and render a realistic head in ZBrush and Marmoset. Some of the major topics that we'll be discussing in this course will include how to utilize spotlight for quick results, hand painting techniques to remove some of the excessive lighting that may come through our painting process, setting up a skin shader in Marmoset Toolbag 2, refining our specular, gloss, and occlusion maps in Photoshop to control our end results. There's going to be plenty of other tips and tricks in both ZBrush and Toolbag 2 in this course. And by the end of the training, you should be more than able to texture and render out your realistic bust or humanoid models. I'm excited to share this new tutorial on Digital-Tutors and hope that these techniques prove useful to you and your art. So let's go ahead and get started with the first lesson.