Description
Course info
Level
Intermediate
Updated
Oct 2, 2015
Duration
3h 34m
Description

In this MODO tutorial, we'll get familiar with the particle and rigid body dynamic systems. We'll start by exploring the ins and outs of MODO's simulation tools, including how to preview a simulation and caching the simulation to disk. We'll also learn about the ways a particle system links up with a dynamics system and how we can use the shader tree to create complex behaviors within our simulations. By the end of this MODO training, you'll have a solid understanding of particles in MODO as well as how to build a handful of visual effects. Software required: MODO 801.

About the author
About the author

Jon is a 3D artist with nine years of experience in the video games industry.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, everyone. My name is John Williams. I'm a 3D artist at Microsoft. I am currently developing experiences for the HoloLens. In this course, we are going to use MODO's particle and dynamic systems to create a few different kinds of visual effects. Basically, we're going to blow some stuff up. Some of the key takeaways from watching this course include learning how to use MODO's various particle and dynamic tools, how to shatter 3D objects, how to use the schematic view to link particles systems together to create complex effects, how to use the shader tree to drive particle simulations, and how to optimize your scenes to speed up rendering and simulation times. By the end of this training, you will have a great foundation for creating your own effects and simulations within MODO. I'm very excited to share these techniques with you, so let's get started with the first lesson!