Photogrammetry in Memento and ZBrush

In this course, we'll learn how to create a 3D model from a series of photographs. Software required: Memento, ZBrush 4R7.
Course info
Level
Intermediate
Updated
Jan 12, 2016
Duration
1h 4m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 12, 2016
Duration
1h 4m
Description

In this course, we'll learn how to create a 3D model from a series of photographs. The process of photogrammetry can be a great way to create 3D models from reality instead of using costly scanners. Memento offers a great way to submit your photos for mesh creation and some nice tools for analyzing and editing the resulting mesh. Once we have a raw mesh, we'll look at how we can use it to create a retopologized mesh with textures in ZBrush. We'll then use ZBrush's sculpting and painting tools to clean up the surface of the mesh as well as the color textures. After finishing this Memento tutorial, you'll know the fundamentals of creating your own 3D models from photos. Software required: Memento, ZBrush 4R7.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin and in this course, we'll learn to use Autodesk in Memento and Zbrush to create a 3D model from a series of photographs. Now photogrammetry, in our context, is the process by which photographs of a real object can be interpreted by a computer and a 3D model of that object calculated. This can be a great way to create 3D models from reality instead of using costly scanners. Now Memento offers a great way to submit your photos for mesh creation and also some nice tools for analyzing and editing the resulting mesh. And once we have a raw mesh, we'll look at how we can use it to create to a retopologized mesh with textures inside of Zbrush. We'll then use Zbrush's sculpting and painting tools to clean up the surface of the mesh as well as the color texture. So, let's get started, and get started by talking about setting up and working with Memento.