Creating a Photorealistic Bedroom in 3ds Max

In this series of 3ds Max tutorials, we will learn how to create a bedroom scene from beginning to the final renders. Software required: 3ds Max 2013, Photoshop CS4, Marvelous Designer, V-Ray, PhotoLooks.
Course info
Rating
(10)
Level
Advanced
Updated
Apr 8, 2013
Duration
5h 47m
Table of contents
Introduction and Project Overview
Creating a Photorealistic Bedroom in 3ds Max
Description
Course info
Rating
(10)
Level
Advanced
Updated
Apr 8, 2013
Duration
5h 47m
Description

In this series of 3ds Max tutorials, we will learn how to create a bedroom scene from beginning to the final renders. By learning the techniques in this training, you'll know how to achieve a realistic rendering for your interior visualizations, how to model furniture, make textures, setup lights, cameras and finally render the scene. Software required: 3ds Max 2013, Photoshop CS4, Marvelous Designer, V-Ray, PhotoLooks.

About the author
About the author

Amr Abdeen is a self-taught digital artist and has been working in the field for the past five years. In that time he has worked on many projects for several architectural studios.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey, guys. My name is Abdeen with Digital-Tutors. And now to discuss (mumbles) I have been doing architectural visualizations for five years now. I have done tons of projects and ______ I will be your instructor for the next several hours. So in this series of lessons we'll be discussing more than one topic. Throughout these lessons we will learn how to model furniture using different images. And then we will learn how to make our own seamless textures using Photo Shop. We will also learn how to make a daylight setup for our scene, so we can achieve a very realistic Interior render. Finally we will learn how to make the final touches to our image like color correction using magic _________. So by the end of this course you should be able to make your own stunning interior renders. So in the next lesson we will get started.