In this tutorial, we will learn how to create a photorealistic skin shader using V-Ray and Maya. Throughout these lessons, we will learn the basic building blocks that will aid us in creating a photorealistic skin shader. We will begin by using VRayFastSSS2 material, exploring its attributes within a simple scene setup. We will then use Photoshop to refine texture maps. As we proceed to more advanced lessons, we will apply these building blocks in the process of creating a realistic human skin. By the end of this training, you will gain an in-depth understanding of the methodologies involved in using V-RayFastSSS2 material to create believable skin shaders. Infinite, 3D Head Scan by Lee Perry-Smith is licensed under a Creative Commons Attribution 3.0 Unported License. Based on a work at Infinite-Realities - http://www.ir-ltd.net/. Software required: Maya and NUKE.
Introduction and Project Overview Hi everyone, my name is Clifford Green. I'm a senior lighting TD at Zoic Studios in Vancouver, Canada. My latest projects include Resident Evil 5, and more recently, One Upon a Time, Falling Skies, and Arrow In this course, we're going to learn how to create a photorealistic skin shader, using V-Ray Fast SSS for Maya. Some of the key points we're going to look into include the following: How to use production techniques to work more efficiently, using V-Ray Fast SSS. Learn various production techniques for creating photorealistic skin shaders in V-Ray for Maya. A full understanding of the V-Ray Fast SSS shader subnet. A solid understanding of the workings of subsurface scattering, in general. Use Nuke to composite the various passes for a photographic finish. By the end of this training, you will have learned how to create a professional-looking 3D skin shader in V-Ray. So let's get started with the first lesson.