Photorealistic Soap Bubble Shader Development in RenderMan for Maya

In this RenderMan for Maya tutorial, we will learn the successive steps of creating a photorealistic soap bubble shader. Software required: Maya 2008 and RenderMan for Maya 2.
Course info
Level
Advanced
Updated
Feb 1, 2012
Duration
2h 29m
Table of contents
Description
Course info
Level
Advanced
Updated
Feb 1, 2012
Duration
2h 29m
Description

In this RenderMan for Maya tutorial, we will learn the successive steps of creating a photorealistic soap bubble shader. From a reference picture to the finished shader, these videos will show how to choose the shading models and surface parametrizations to use. We will go over the math and physics involved and how to derive a shader implementation. We will address the issues caused by using raytracing as well as animation within the shader and support for use of the shader with Maya's particle system. Software required: Maya 2008 and RenderMan for Maya 2.

About the author
About the author

Laurent started his career as a rendering software engineer at TDI/Alias-Wavefront for IPR-Render. He then moved on to do look development and shader writing for various Hollywood movie studios.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] is. I have been involved with ____ already and run up the Bluntman for more than 15 years now, everything shooters, folk, both unmade, it features and special effects movies in particular. I started reading shooters for pixels Ruderman on the Distance dinosaur in 1996 and I have never stops. In this tutorial. I will touch the various suspects of shuttle riding from writing and compelling first shader. They're simple one to a complex sugar that is capable of friendly animation in violation.