Photorealistic Soap Bubble Shader Development in RenderMan for Maya

In this RenderMan for Maya tutorial, we will learn the successive steps of creating a photorealistic soap bubble shader. Software required: Maya 2008 and RenderMan for Maya 2.
Course info
Level
Advanced
Updated
Feb 1, 2012
Duration
2h 30m
Table of contents
Description
Course info
Level
Advanced
Updated
Feb 1, 2012
Duration
2h 30m
Description

In this RenderMan for Maya tutorial, we will learn the successive steps of creating a photorealistic soap bubble shader. From a reference picture to the finished shader, these videos will show how to choose the shading models and surface parametrizations to use. We will go over the math and physics involved and how to derive a shader implementation. We will address the issues caused by using raytracing as well as animation within the shader and support for use of the shader with Maya's particle system. Software required: Maya 2008 and RenderMan for Maya 2.

About the author
About the author

Laurent started his career as a rendering software engineer at TDI/Alias-Wavefront for IPR-Render. He then moved on to do look development and shader writing for various Hollywood movie studios.