Creating Photorealistic Weapons with ZBrush and Quixel SUITE

If you want to hone your modeling and texturing skills while creating a realistic-looking weapon, this course is for you. Software required: ZBrush 4R7, 3ds Max 2015, Maya 2015, Photoshop CC 2014, xNormal, Marmoset Toolbag 2, Quixel SUITE 2.
Course info
Level
Intermediate
Updated
April 1, 2016
Duration
5h 18m
Table of contents
Description
Course info
Level
Intermediate
Updated
April 1, 2016
Duration
5h 18m
Description

Create a photorealistic weapon and brush up on your modeling, sculpting, and texturing skills in ZBrush and Quixel SUITE at the same time. Throughout this course, Creating Photorealistic Weapons with ZBrush and Quixel SUITE, you'll see the breakdown of the process behind creating photorealistic weapons. You'll start with an existing high-poly model. On this pipeline, you'll cover topics such as retopology, UVs, bakes, texturing, and at the end of the course, you'll publish the final model. You will use the latest industry-standard tools and learn tips and strategies for getting the very best results. By the time you're finished, you'll have all the skills you need to begin building your own great-looking, real-time models. Software required: ZBrush 4R7, 3ds Max 2015, Maya 2015, Photoshop CC 2014, xNormal, Marmoset Toolbag 2, Quixel SUITE 2.

About the author
About the author

Isaac Oster has been working in the game industry for seven years and teaching college-level game art production for four years.

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