Description
Course info
Level
Advanced
Updated
Aug 31, 2015
Duration
2h 22m
Description

In this Substance Painter tutorial, we'll learn how to texture a 3D model from scratch using a physically-based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset. First, we'll look at the steps required to create PBR textures from scratch, starting with using 3ds Max to set up our meshes. We'll then use Substance Painter to texture our model using different tools and techniques to create our texture maps in a non-destructive way. By the end of this Substance Painter training, you'll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures. Software required: 3ds Max 2015, Substance Painter 1.4, Marmoset Toolbag 2.

About the author
About the author

Gaëtan Lassagne is a Senior Technical Artist at Allegorithmic in France.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Gaetan Lassagne. I'm a Senior Technical Artist at Allegorithmic. Part of my work is dedicated to product design, on our tours as substance designer or substance painter. During the last years with Allegorithmic I had the opportunity to work with big companies, including Autodesk and different AAA studios. In this course we are going to take you through the model from scratch with Substance Painter using a PBR workflow. Some of the key takeaways from watching this course include learning how to set up your machines in 3Ds Max to make the texturing process easier, use Substance Painter internal baking system to extract information from a pre-mesh while keeping an unrestricted way with Substance Painter. Expel the maps and use Marmoset Toolbag 2 to create a final render from exportive textures. By the end of the training, you will be able to master different Substance Painter techniques to work efficiently, and texturing your 3-D models using PBR textures. I'm glad to share these techniques with my fellow artists, so sign-in or sign up and let's get started.