Pipeline Integration with Maya and RealFlow

In this series of lessons, we will learn how Maya and RealFlow can be used together for our projects. Software required: Maya 2011 and higher, RealFlow 5 and higher.
Course info
Level
Advanced
Updated
Oct 1, 2010
Duration
3h 5m
Table of contents
Description
Course info
Level
Advanced
Updated
Oct 1, 2010
Duration
3h 5m
Description

In this series of lessons, we will learn how Maya and RealFlow can be used together for our projects. We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials, and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks, and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects. Software required: Maya 2011 and higher, RealFlow 5 and higher

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Kyle with Digital-Tutors, a Next Limit Certified Training Partner. In this series of lessons, we're going to explore the interoperability between Maya and RealFlow. So we're going to begin this course by learning how to import RealFlow meshes into Maya, and we're going to go step by step through the process of setting up your lights, materials, and other rendering options to mimic the appearance of realistic glass and liquid materials. Now, from there, we're going to go a little bit deeper into the integration process learning how to take Maya geometry into RealFlow and learning how to use RealFlow soft and ridged body dynamics to create moving objects as well as understanding how scene scale plays really a very critical role in the behavior of our simulations. We'll also learn how to cache and reuse RealFlow simulation data as well as lots and lots of other tips, tricks, and techniques that you'll be able to use in both the simulation and in the rendering stages of your RealFlow projects. So, the real goal with this course is to share practical examples of how RealFlow and Maya can be used together as well as solving many of the common issues that you're probably going to run into along the way. So with that, let's go ahead and get started in our next lesson.