Pipeline Integration with Maya and ZBrush
In this course we will cover many of the methods for working between ZBrush and Maya.
What you'll learn
In this course we will cover many of the methods for working between ZBrush and Maya. ZBrush and Maya are both very powerful 3D applications that each offers its own strengths. By combining these two programs into our workflow, we can take advantage of those strengths to get our work done quicker and more efficiently. In this course, we'll cover many of the tools and techniques we can use to merge ZBrush and Maya into our workflows. We'll explore methods for manually transferring geometry back and forth between the two applications. We'll also look at creating color maps, Normal maps, and Displacement maps, and transferring those to Maya. We'll look at the GoZ pipeline and how it will make working with ZBrush and Maya a really seamless process. We'll also look at some practical reasons for choosing to use Maya and ZBrush in tandem. In the end, you'll have a good understanding of how you can work efficiently between Maya and ZBrush, leveraging the strengths of both to create your best work.
Table of contents
- File Transfer Formats 4m
- Exporting and Importing Geometry 11m
- Transferring Textures 11m
- Exporting Normal and Displacement Maps 7m
- Working with Goz 8m
- Updating UVs in Maya 5m
- Creating Base Meshes in Maya 10m
- Changing Topology in Maya 6m
- Creating Accessories in Maya 10m
- Exporting Geometry for Rendering 12m
- Using the Multi Map Exporter 8m