In this course, you’ll learn about digital realities including: augmented, virtual, and mixed. Discover how each paradigms have a different design and programming language, which can make or break applications and experiences.
Play by Play is a series in which top technologists work through a problem in real time, unrehearsed, and unscripted. In this course, Play by Play Developing Engaging Digital Reality Experiences, Lars Klint and Stephen Haunts introduce the fundamentals of the major pillars in designing and building universal apps for HoloLens in particular. Learn how to use gaze, gestures, voice, and audio to create an app that is immersive and engaging. By the end of this course, you'll understand the possibilities as a developer in creating a virtual world, where a mixed reality app uses the real world around you.
Lars is an author, trainer, Microsoft MVP, community leader, authority on
all things Windows Platform, and part time crocodile wrangler. He is heavily
involved in the space of HoloLens and mixed reality, as well as a published
Pluralsight author, freelance solution architect, and writer for numerous
Stephen Haunts is an experienced Software Developer and Leader who has worked across multiple business domains including Computer Games, Finance, and Healthcare Retail and Distribution. Stephen has worked in languages ranging from Assembler, various forms of BASIC, to C and C++, and then finding his love of C# and .NET.
Course Overview Hi everyone. This is Stephen Haunts, and I'm Lars Klint, and welcome to our Play by Play on Developing Engaging Digital Reality Experiences. I'm a software developer, leader, trainer, and public speaker, and I'm a freelance solution architect at larsklint. com, Microsoft MVP, speaker, and expert in Australian Outback internet. Yes, really! I've been building software systems from tiny websites to massive telecommunication systems for the past 20 years. In this course, we'll explore what digital realities really are and what the various types are, discover the strengths and weaknesses of each digital reality as we discuss how they fit into the new world of mixing digital and physical realities, learn which tooling to use to build engaging experiences, and also some tips, as well as how to avoid the most common pitfalls. But that isn't all. We'll also look at real examples of experiences for the Microsoft HoloLens and how these can enhance many scenarios in the real world before understanding what developers can do right now to get started. To complete the course, all you need is an open mind, an interest in the future, and the next hour to expand your technical horizon. I hope you'll join us on this journey to learn about the future of computing with the Developing Engaging Digital Reality Experiences Play by Play, at Pluralsight.
What the Future Holds Okay, so that was a really interesting sort of set of demos, talking about the five pillars of mixed reality. So where is this all going, because the HoloLens is quite new and there's not really anything else out on the market like it. So where could this go in the future? Yeah, so it is an interesting conversation because obviously I can't predict the future, but I have ideas, and if you look at something like virtual reality, as I mentioned in the first module, it's quite established. People know what to expect from a virtual reality experience. Sure we're getting more inside out tracking, we're getting devices, gadgets you can use, accessories you can use for it. There's things coming, new things all the time, but the experience itself is kind of, it's a virtual reality experience. So I still see that very much as gaming will lead that to a certain extent definitely. With augmented reality, I'm guessing something like the Apple ARKit will push this along tremendously depending on how good the tracking is, which seems to be very promising. I think there will be an explosion of AR apps that will be what I call tinker apps, so not large companies. It won't be NASA doing a moon landing or something. It'll be people who have, oh I have an idea for this thing, I can do this one thing really well, and I think there will be an explosion of those kind of things. This is kind of cool really because we've been talking about the development tools for HoloLens and even Apple's ARKit and all these tools are free, apart from the cost of the headset itself, but you can still get involved with all of this without having bought the headset. You can. So you can tinker for free. Absolutely. Yeah, it's not, it's time consuming more than anything. Sure, buying the device can be costly. The HoloLens you can use just the emulator without actually having a HoloLens, although it's more fun with one. But in terms of where the HoloLens is going,