In this course, you’ll learn about digital realities including: augmented, virtual, and mixed. Discover how each paradigms have a different design and programming language, which can make or break applications and experiences.
Play by Play is a series in which top technologists work through a problem in real time, unrehearsed, and unscripted. In this course, Play by Play Developing Engaging Digital Reality Experiences, Lars Klint and Stephen Haunts introduce the fundamentals of the major pillars in designing and building universal apps for HoloLens in particular. Learn how to use gaze, gestures, voice, and audio to create an app that is immersive and engaging. By the end of this course, you'll understand the possibilities as a developer in creating a virtual world, where a mixed reality app uses the real world around you.
Lars is an author, trainer, Microsoft MVP, community leader, authority on
all things Windows Platform, and part time crocodile wrangler. He is heavily
involved in the space of HoloLens and mixed reality, as well as a published
Pluralsight author, freelance solution architect, and writer for numerous
Stephen Haunts is an experienced Software Developer and Leader who has worked across multiple business domains including Computer Games, Finance, and Healthcare Retail and Distribution. Stephen has worked in languages ranging from Assembler, various forms of BASIC, to C and C++, and then finding his love of C# and .NET.
Course Overview Hi everyone. This is Stephen Haunts, and I'm Lars Klint, and welcome to our Play by Play on Developing Engaging Digital Reality Experiences. I'm a software developer, leader, trainer, and public speaker, and I'm a freelance solution architect at larsklint. com, Microsoft MVP, speaker, and expert in Australian Outback internet. Yes, really! I've been building software systems from tiny websites to massive telecommunication systems for the past 20 years. In this course, we'll explore what digital realities really are and what the various types are, discover the strengths and weaknesses of each digital reality as we discuss how they fit into the new world of mixing digital and physical realities, learn which tooling to use to build engaging experiences, and also some tips, as well as how to avoid the most common pitfalls. But that isn't all. We'll also look at real examples of experiences for the Microsoft HoloLens and how these can enhance many scenarios in the real world before understanding what developers can do right now to get started. To complete the course, all you need is an open mind, an interest in the future, and the next hour to expand your technical horizon. I hope you'll join us on this journey to learn about the future of computing with the Developing Engaging Digital Reality Experiences Play by Play, at Pluralsight.