Play by Play Developing Engaging Digital Reality Experiences

by Lars Klint and Stephen Haunts

In this course, you’ll learn about digital realities including: augmented, virtual, and mixed. Discover how each paradigms have a different design and programming language, which can make or break applications and experiences.

What you'll learn

Play by Play is a series in which top technologists work through a problem in real time, unrehearsed, and unscripted. In this course, Play by Play Developing Engaging Digital Reality Experiences, Lars Klint and Stephen Haunts introduce the fundamentals of the major pillars in designing and building universal apps for HoloLens in particular. Learn how to use gaze, gestures, voice, and audio to create an app that is immersive and engaging. By the end of this course, you'll understand the possibilities as a developer in creating a virtual world, where a mixed reality app uses the real world around you.

About the authors

Lars is an Azure instructor with A Cloud Guru, author, trainer, Microsoft MVP, community leader, aspiring Microsoft Azure expert and part time classic car collector. He is heavily involved in the space of cloud computing services, especially Azure, and is a published author, solution architect and writer for numerous publications. He has been a part of the software development community for the past 20 years and co-organises the DDD Melbourne community conference, organises developer events with... more

Stephen Haunts is an experienced Software Developer and Leader who has worked across multiple business domains including Computer Games, Finance, and Healthcare Retail and Distribution. Stephen has worked in languages ranging from Assembler, various forms of BASIC, to C and C++, and then finding his love of C# and .NET. Stephen also runs a Software Development and Leadership blog called {Coding in the Trenches} which can be read at http://www.stephenhaunts.com . Stephen also runs a small music ... more

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