In this course, you’ll learn about digital realities including: augmented, virtual, and mixed. Discover how each paradigms have a different design and programming language, which can make or break applications and experiences.
Play by Play is a series in which top technologists work through a problem in real time, unrehearsed, and unscripted. In this course, Play by Play Developing Engaging Digital Reality Experiences, Lars Klint and Stephen Haunts introduce the fundamentals of the major pillars in designing and building universal apps for HoloLens in particular. Learn how to use gaze, gestures, voice, and audio to create an app that is immersive and engaging. By the end of this course, you'll understand the possibilities as a developer in creating a virtual world, where a mixed reality app uses the real world around you.
Lars is an author, trainer, Microsoft MVP, community leader, authority on
all things Windows Platform, and part time crocodile wrangler. He is heavily
involved in the space of HoloLens and mixed reality, as well as a published
Pluralsight author, freelance solution architect, and writer for numerous
Stephen Haunts is an experienced Software Developer and Leader who has worked across multiple business domains including Computer Games, Finance, and Healthcare Retail and Distribution. Stephen has worked in languages ranging from Assembler, various forms of BASIC, to C and C++, and then finding his love of C# and .NET.