Neven Mrgan is a designer at Panic Software, the award winning Mac software company in Portland, Oregon. In this video you'll get a rare opportunity to step inside Panic's offices and see a part of their design and development workflow. We've been following Neven's design and development efforts since the original iPhone was released. He was one of the first people to experiment with writing mobile-specific web applications for the iPhone. In this live session, we asked him to design a mobile UI for a theoretical trail hiking directions application. Neven shows that experienced designers and developers go far beyond merely learning the latest software APIs or using the newest features of hardware. He applies his skills of analysis toward understanding the task, then finds relevant language to communicate the direction in which he wants to take it. Neven is not only a skilled designer, he's also an eloquent teacher. In about an hour and 45 minutes, you'll hear him talk through his design process and explain the decisions he makes along the way.
Introduction [Autogenerated] it's people code when it comes to established independent Mac application development Cos it's hard to think of one that's more independent or more established than Panic Software in Portland, Oregon, on a recent trip to Portland, we dialed up Nevin Morgan, a multi talented designer, pixel, perfectionist and foodie podcaster. We give Nevin the task of designing a mobile interface for a hiking application. Now there are many hiking and bicycling directions available online, but most are poorly formatted and haphazard. We thought Nevin would be the perfect person to design a mobile You I for creating, viewing and sharing trail directions. And we were right. Even within the 1st 5 minutes of this video, Nevin displayed his skills of understanding, analysis and communication. I gave him the task, and he quickly constructed an explanation of the task as a combination of a recipe and highway sign Ege. This brief description was powerful, both for explaining the project to others and for guiding the U I that he eventually built. And those skills of understanding, analysis and communications are exactly the skills that every designer should master. Nevin shows how a master does it here