Polygon and Sub-D Modeling Workflows in XSI
Easily learn the fundamentals of Polygon and Sub-D modeling in XSI. XSI 3 Foundation and higher (5.1 required for project files).
What you'll learn
Easily learn the fundamentals of Polygon and Sub-D modeling in XSI. Contains over 3 hours of project-based training and time-saving techniques. Perfect for beginner and intermediate artists. Popular highlights include: Rotoscope Preparation; Add Polygon Tool; Symmetrizing Geometry; Cleaning Geometry; Extruding Faces; Localized Subdivision; Welding Points; Merging Multiple Surfaces; Subdivision Methods; Edge Loop Splitting; Collapsing Components; Modeling According to Musculature; Extracting Polygons; Proportional Modeling; Deformers; Modeling Tools Overview. Software required: XSI 3 Foundation and higher (5.1 required for project files).
Table of contents
- Exploring Custom Tool Settings in XSI 4m
- Preparing Rotoscope Images in Photoshop 8m
- Using Primitives to Create Main Body of the Rhino 8m
- Adding Edge Loops for Necessary Body Detail 7m
- Refining the Front Shoulder Area of the Body 5m
- Building and Connecting the Front Leg 9m
- Refining the Shape of the Front Leg 6m
- Roughing in the Shape of the Back Leg 6m
- Connecting the Back Leg to the Main Body 4m
- Refining the Shape of the Back Leg 11m
- Modeling the Rhino's Foot 11m
- Creating the Basic Head Shape 9m
- Modeling the Rhino's Mouth 11m
- Building the Rhino's Eye Socket 6m
- Constructing the Other Areas of the Head 8m
- Refining Geometry of the Rhino's Head 7m
- Building the Nostrils on the Face 6m
- Creating the Rhino's Horns 7m
- Detailing and Refining the Rhino's Mouth 6m
- Detailing and Refining the Eye Structure 9m
- Modeling the Rhino's Ears 9m
- Subdividing the Base Mesh 7m
- Building the Rhino's Toenails 10m
- Extracting and Repurposing Geometry 4m
- Using XSI's Deformers to Create Wrinkles 12m
- Using the Proportional Modeling Tool in XSI 7m
- Cleaning up and Finalizing Your Scene 5m