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Polygon and Sub-D Modeling Workflows in Maya

Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Software required: Maya 8.5 and up (Maya 2008 required for project files).

Beginner
5h 43m
(3)

Created by Justin Marshall

Last Updated Mar 19, 2019

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  • Course

Polygon and Sub-D Modeling Workflows in Maya

Learn the robust polygon and sub-d modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Software required: Maya 8.5 and up (Maya 2008 required for project files).

Beginner
5h 43m
(3)

Created by Justin Marshall

Last Updated Mar 19, 2019

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What you'll learn

Learn the robust polygon and sub-D modeling tools available in Maya while working through a creative and practical project. Learn several modeling techniques and an adaptable workflow to modeling in Maya. Contains nearly five hours of project-based training. Popular highlights include: Using the Split Polygon Tool; Using the Bridge Tool; Using Insert Edge Loop; Selecting Edge Loops; Modeling Wrinkles in Skin; Creating Topology for Eye Sockets; Re-routing Edge Flow; Extruding; Extruding Along Curves; Using Profile Curves; Lofting Geometry; Polygons vs. Subdivision Surfaces; Working with Sub-D Hierarchies; Creasing on Sub-D Surfaces; Using Smooth Preview; Refining Isolated Areas of Meshes; Duplicating Surface Curves; Positioning Teeth Along Curves; Combining Multiple Meshes; Merging Vertices to Connect Meshes; Mirroring Geometry Across an Axis; Filling Holes in Geometry; Adding Reference Images to Viewports; Shaping the Geometry; Duplicating Faces to Re-purpose Geometry; Adding Musculature. Software required: Maya 8.5 and up (Maya 2008 required for project files).

Polygon and Sub-D Modeling Workflows in Maya
Beginner
5h 43m
(3)
Table of contents

About the author
Justin Marshall - Pluralsight course - Polygon and Sub-D Modeling Workflows in Maya
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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