Posing Characters in ZBrush
In this course, we will explore various methods of using ZBrush to very quickly pose and add life to your characters. Software required: ZBrush 3.1 and up.
What you'll learn
In this course, we will explore various methods of using ZBrush to very quickly pose and add life to your characters. During this series of lessons we will discuss some of the tools and features we can use in ZBrush to quickly give our characters a sense of life, emotion, and personality without having to go through an extensive rigging process. We will begin by using the Transpose Master plug-in to collapse all of the SubTools on our mesh and make the posing process much easier. From there we will begin transposing our mesh and discuss a variety of masking tools and several different selection techniques that we can use to quickly and accurately re-pose our characters. Also, we will show how to create an articulated skeleton within ZBrush using ZSpheres. Using these techniques, you'll be able to quickly add life to your character regardless of whether it was actually created in ZBrush, and we no longer have to go through a time-consuming rigging and binding process in any external application. Software required: ZBrush 3.1 and up.
Table of contents
- Creating a Transpose Mesh for Easy Posing 5m
- Overview of Masking and Transposing Meshes in ZBrush 7m
- Transposing the Scientist's Legs 10m
- Transposing the Character's Arms and Hands 9m
- Using Topology Masks to Pose the Character's Fingers 9m
- Transferring Transposed Detail Back to Original SubTool Mesh 11m
- Creating a ZSphere Skeleton for Posing Characters 7m
- Binding ZSphere Skeleton to a Mesh for Posing 15m