In this course, we will explore various methods of using ZBrush to very quickly pose and add life to your characters. During this series of lessons we will discuss some of the tools and features we can use in ZBrush to quickly give our characters a sense of life, emotion, and personality without having to go through an extensive rigging process. We will begin by using the Transpose Master plug-in to collapse all of the SubTools on our mesh and make the posing process much easier. From there we will begin transposing our mesh and discuss a variety of masking tools and several different selection techniques that we can use to quickly and accurately re-pose our characters. Also, we will show how to create an articulated skeleton within ZBrush using ZSpheres. Using these techniques, you'll be able to quickly add life to your character regardless of whether it was actually created in ZBrush, and we no longer have to go through a time-consuming rigging and binding process in any external application. Software required: ZBrush 3.1 and up.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview [Autogenerated] Hello and welcome to the series of lessons on losing characters in ze brunch created by digital tutors and picks a logic authorized trading partner. My name's Kyle, and I'll be guiding you through some of the tools and features that we can use within Z brush to very quickly give our characters a sense of life, a little bit of emotion and also some personality without really having to go through any sort of an extensive reeking process. So we'll begin by using the transpose master plug in to actually take over subtitles under mesh and collapsed these down. So this will make the posing process much, much easier. Not from there will begin actually, transposing our mesh, and we'll look at a variety of masking tools and several different selection techniques that we can use to very accurately repose things like the characters arms, the legs, torso and even very quickly start to ads and facial expressions. There will also show how you can actually use a Z sphere skeleton as another method of quickly deforming imposing your characters. So using these techniques, you'll be able to very rapidly reposition and pose your character's, regardless of whether it was actually created in Ze Brush and we no longer have to go through any sort of a time consuming, rigging and binding process in any external application. So let's go ahead and we'll get started in our next lesson.