Course info
Aug 4, 2009
1h 14m

In this course, we will explore various methods of using ZBrush to very quickly pose and add life to your characters. During this series of lessons we will discuss some of the tools and features we can use in ZBrush to quickly give our characters a sense of life, emotion, and personality without having to go through an extensive rigging process. We will begin by using the Transpose Master plug-in to collapse all of the SubTools on our mesh and make the posing process much easier. From there we will begin transposing our mesh and discuss a variety of masking tools and several different selection techniques that we can use to quickly and accurately re-pose our characters. Also, we will show how to create an articulated skeleton within ZBrush using ZSpheres. Using these techniques, you'll be able to quickly add life to your character regardless of whether it was actually created in ZBrush, and we no longer have to go through a time-consuming rigging and binding process in any external application. Software required: ZBrush 3.1 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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