Post-processing and Cinematic Effects in UDK

Throughout these lessons, we will discuss using camera actors to shape player experience and also discuss techniques similar to those used in films. Software required: UDK (2012-10), Photoshop CS6.
Course info
Level
Advanced
Updated
May 30, 2014
Duration
1h 25m
Table of contents
Description
Course info
Level
Advanced
Updated
May 30, 2014
Duration
1h 25m
Description

Throughout these lessons, we will discuss using camera actors to shape player experience and also discuss techniques similar to those used in films. Camera actors control the view the player has at all times and portray the events in the game. Many current generation games use cinematic tricks and techniques to sell the believability of the action and game play. By the end of this training, you should feel more comfortable adding post-processing and cinematic Eeffects in UDK. Software required: UDK (2012-10), Photoshop CS6.

About the author
About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, everyone. My name is Clinton Crumpler. I'm an environment artist at KIXEYE Game Studio located in San Francisco, California. More of my work can be found at my website, www. clintoncrumpler. com. In this course, we will discuss camera control and post-processing effects. Throughout these tutorials, we will discuss methods of creating camera movements and adjustments. Also, we'll learn how to control the view from the camera by setting up controlled volumes using post-processing to set mood and alter perception of the same scene. Some of the key points of this tutorial course will include learning how to create camera effects and movement, post-processing effects such as ambient occlusion and material effects, control volumes, and color grading. By the end of training, you'll be able to control how the player views and interacts with your level based on camera sequences and post-processing techniques. I'm excited to start and share with you these techniques, so let's jump right in the next video.