These lessons are intended to walk a viewer through the actual workflow used by architecture and visualization offices in the creation of presentation-level imagery. Software required: Maya 2013, V-Ray, Photoshop CC, Red Giant Magic Bullet Looks.
These lessons are intended to walk a viewer through the actual workflow used by architecture and visualization offices in the creation of presentation-level imagery. Aimed at viewers already having a basic proficiency with the software, this tutorial focuses on how to create a compelling image in a short time-frame. In Maya, we'll look at multiple ways of lighting, creating materials, and organizing a scene, so you can choose the best option for the job. In Photoshop, we'll make sure our workflow provides maximum flexibility and editability. We'll look at plenty of tips and tricks, including modeling techniques and plug-ins picked up over years of experience. Hopefully, we'll speed up your workflow so you can meet that deadline. Software required: Maya 2013, V-Ray, Photoshop CC, Red Giant Magic Bullet Looks.
Introduction and Project Overview Hi everyone. My name is Nathan Skrepcinski. I'm a 3D artist specializing in architectural visualization. I worked for Thom Mayne's office, Morphosis, for about two years doing the majority of the renderings and animations that came out of the office. Now I'm working as a freelance artist here in L. A. , and I have my own studio, Polyhedron Studio. In this course, I'm going to walk you through my production workflow for creating some really nice architectural imagery under tight deadlines. I'm going to start with basic modeling and go all the way through post-production. Some of the key takeaways from watching this course include learning how to prepare and organize your scene geometry, set up physical lighting and cameras using V-Ray for Maya, create materials and apply textures, render the scene with all the necessary passes for flexibility and post, and finally to use Photoshop to add additional details and give a nice mood and atmosphere to the image. By the end of this training, you will have learned how to take a basic architectural model and turn it into a competition-level image that has a sense of atmosphere and depth, all in a reasonable time frame. I also hope to teach you some tips and tricks along the way that should help speed up your workflow. So let's get started with the first lesson.