In this series of lessons, we'll learn how to work with MotionBuilder as a previsualization tool. We'll begin the course by first animating a stand-in object, which will give us an idea of where our character will be placed through our shots. We'll then work with cameras, adding camera animation, and learn how use MotionBuilder's Camera Switcher for camera cuts. Finally, we'll learn how to retarget animation, and how to add particles and lights until we have completed pre-visualizing our story! By the end of this course, you will learn how to use MotionBuilder to pre-visualize your ideas, to work more efficiently and creatively, so that more of your time and effort can be spend on polishing and finalizing your scenes! Software required: Autodesk MotionBuilder 2012.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] Hello. I'm delighted with digital tutors and auto dis authorized publisher. In this series of lessons, we learn how to work with motion Daughter as a pre visualization to previous is all about telling a story with clarity and bringing to life a rough idea of your creative visions so that more of your time and resource is can be spent on creating high poverty renders invisible threats. We'll begin the course by first animating a stand an object which will give us an idea of where our character should be placed throughout our sides, then work with cameras at camera animation. In a lot of work with motion builders, cameras richer for camera cuts finally will learn how to retarget animation. How to add particles and lights until we have completed pre visualize ing our stories. By the end of this force, you learn how to his motion builder to pre visualize your ideas to work more efficiently and creatively so that more of your time and effort can be spent on polishing and finalizing your scenes. So let's say we get started