Description
Course info
Level
Advanced
Updated
Oct 5, 2015
Duration
2h 41m
Description

In this Maya tutorial, we'll explore a method of creating MEL scripts that automatically generate motion of a walking ant. We'll look at driving our ant's stepping legs, head, antennae, and secondary body motion with scripts that respond to the changing position of the ant. In addition, we'll set up our rig so that the position of the ant can either be manually controlled by an animator, or guided by a procedural wandering path complete with automatic aim and pauses. By the end of this Maya training, you'll have learned techniques to better incorporate scripting and automation into your rigs. Software required: Maya 2015.

About the author
About the author

Beau Janzen is a CG Supervisor with over 24 years’ experience in digital animation production.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone, my name is Beau Janzen. I've been a visual effects artist of over 24 years. My recent projects include Man of Steel, Life of Pi, Noah, and Game of Thrones. In this course, we're going to create a system of procedural animation for an insect model. As opposed to animating with the usual key frames, we're going to write a series of scripts that generate all the motion of the insect automatically. Some of the key takeaways from watching this course include, breaking down complex motion into simple components, describing those components with a series of scripts, and making an interface for an animator so the resulting animation can be modified as needed. By the end of the training, you'll create an ant rig that can automatically wander around with correct leg and foot motion, as well as secondary body motion. With these skills, you'll be able to automate your rig so you can script out animation for those times when using key frames would be too tedious. I'm excited to share these techniques with you, so, let's get started with the first lesson.