Getting Started with Procedural Generation for Game Artists in 3ds Max

In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.
Course info
Level
Intermediate
Updated
May 8, 2015
Duration
1h 49m
Table of contents
Description
Course info
Level
Intermediate
Updated
May 8, 2015
Duration
1h 49m
Description

In this 3ds Max tutorial, you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets. Procedural games are becoming more and more prominent in the games industry today. Procedural games have lots of advantages--no playthrough is exactly the same as the last, and environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which worlds are generated, there are some very serious guidelines that we have to follow as game artists. So by the end of this 3ds Max training, you'll know where to start on how to create 3D content for procedural games in Unity. Software required: 3ds Max 2015, Photoshop CC, Unity 5.0.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi I'm Josh and welcome to Getting Started with Procedural Generation for Game Artists. Procedural games are becoming more and more prominent in the games industry today and I, for one, am really excited. Procedural games have lots of advantages like no play through is exactly the same as the last or environments can be designed completely by code. While a lot of the hard work comes from the programmer to create the rules in which the worlds are generated, there are some very serious guidelines that we have to follow as game artists. So this course will give you an opportunity to explore some of those questions and ideas that come up when creating content for procedural games, all while creating some fun, low resolution game assets. So by the end of this course you will know where to start on how to create 3D content for procedural games in Unity. So with that said, let's get started.