Procedural Tree Growth Using L-systems in Houdini

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. Software required: Houdini 11.0.
Course info
Level
Advanced
Updated
Nov 1, 2011
Duration
2h 27m
Table of contents
Description
Course info
Level
Advanced
Updated
Nov 1, 2011
Duration
2h 27m
Description

This tutorial introduces us to using L-systems within a procedural scene set up to make a group of growing trees. In this tutorial we will learn the basics of using L-systems with turtle functions, randomness, gravity and metaballs to sculpt the set. Our system will then be run to create a small forest of growing trees. Software required: Houdini 11.0.

About the author
About the author

After getting his Painting BFA from the Rhode Island School of Design and his MFA in computer graphics from Pratt Institute, Jonah began working as a visual effects artist for film and television.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everybody. My name's John Hall, and I'm a visual effects supervisor on CG. Supervisor has been using Houdini for many years now. Production. This is my third tutorial for digital tutors, and this one is gonna touch on L systems. We're gonna, um we're gonna walk through the steps needed to build this scene using using stops, chops, all the different parts that could be used to make a scene like this rendering it in using PBR, I will be walking through each step. If you go through this tutorial, you'll be building seen alongside me. And in the end, you should be able to put the scene together for yourself. So thanks for joining us and let's get started.