Throughout this Rhino tutorial, we'll model a detailed watch based upon a design we have already concepted in the course - Product Design Pipeline: Concepting a Watch in Photoshop. We learn to build intricate parts and bring many elements together into one cohesive model. Using relatively simple techniques, we'll create a variety of parts and surface treatments. We'll explore everything from nuts, bolts, and gears, to complicated surface blends and realistic placement and relationship of geometry. By the end of this Rhino training you'll have a very detailed and plausible watch design.
Introduction and Project Overview [Autogenerated] Hi, everyone. My name's Adam Fairless under active part of development while we toys in robotics. I've worked on many products that could be found in the retail shelf as well as concerts on the screen vehicles on the road. I'm currently overseeing design efforts while he's toiling for 2016. My skill set covers concept. Design illustration can't prototyping and manufacturing. And this course we're going to use Rhino to build a three D model of a watch designer created in photo shows. The purpose of this course is to explore modeling with very detailed, intricate design. We will explore various techniques as we build the watch. End it with a three D model that could be rendered shown to a client, a company management for design Review. Some of the key takeaways from watching this course include learning how to explore and build complicated ideas in three D, build a model with multiple layers and levels of detail, take parts from the real world and implemented mentor model on make considerations as to how various parts may integrate together. By the end of this training, you have learned have to build a detailed, complicated design that could easily be seen in the real world on a retail shelf. I'm excited to work with digital tuners and share some techniques and tips, so let's get started with the first lesson.