Creating Realistic and Effective Product Renders in Maya

In this tutorial we will learn about detailed product modeling techniques, as well as effective lighting, shading, and rendering. We are going to learn how to create an effective product presentation within tight deadline and few photo references to help us.
Course info
Level
Advanced
Updated
Jul 29, 2013
Duration
18h 14m
Table of contents
Introduction and Project Overview
Creating Realistic and Effective Product Renders in Maya Pt. 1
Creating Realistic and Effective Product Renders in Maya Pt. 2
Creating Realistic and Effective Product Renders in Maya Pt. 3
Creating Realistic and Effective Product Renders in Maya Pt. 4
Creating Realistic and Effective Product Renders in Maya Pt. 5
Creating Realistic and Effective Product Renders in Maya Pt. 6
Description
Course info
Level
Advanced
Updated
Jul 29, 2013
Duration
18h 14m
Description

We will build a product from scratch and make it look photorealistic and stylized. We will model without image planes, while creating textures and efficient shader networks. We will also use lights and indirect illumination correctly to render an interesting composition.

About the author
About the author

Mauro Sanna is now living in Northampton, UK, and working as a senior 3D Artist Generalist.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Mauro Sanna. I'm a senior 3D generalist and CGI artist at Purple Media Ltd. My latest work include Vodafone UK PlayStation vita launch bundle, Royal Mail laser data capture device presentation, and Kia Motors Sorrento car presentation. My skill set include a great variety of abilities. Modeling, texturing, shading, lighting, rigging, animation, rendering, and so forth. Plus I'm also good at painting and compositing. Having said that, let's dive into what we're going to do throughout these lessons. In this course, we are going to learn how to create an effective product presentation within tight deadline and with few to no further references to help us. We will build the products from scratch and make it look realistic and stylized. We will model without image planes, create textures in the Fusion shader networks, use lines and indirect illumination correctly, and render an interesting composition. So, I'll see you in the next lesson.