Product Visualization in Maya
Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Software required: Maya 8.5 or higher.
What you'll learn
Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists. Popular highlights include: Solutions to Design Challenges; Establishing Scale and Volume; NURBS Modeling Workflows; Trimming Surfaces; Lofting Surfaces; Adding Realism with Detail; Polygon Modeling Workflows; Converting Geometry Types; Effective Boolean Techniques; Projecting Curves onto Surfaces; Simulating Studio Lighting; Creating Bounce Cards and Light Diffusers; Light Setup and Placement; Recreating Real-world Materials; Architectural Materials; Indirect Illumination with Final Gather; Camera Placement for Composition. Software required: Maya 8.5 or higher.
Table of contents
- Creating Initial Geometry for the Headset 5m
- Creating the Rounded Corners for the Headset 6m
- Converting to Polygons and Closing Geometry 9m
- Cleaning and Redirecting Edge Flow 8m
- Rounding Corners and Creating Bevels 8m
- Shaping the Headset and Converting to Nurbs 9m
- Trimming Holes for the Side Buttons 6m
- Using Fillets to Add Surface Thickness 8m
- Creating the Side Button for the Headset 5m
- Building the Power Switch Recess 6m
- Modeling the Power Switch Geometry 8m
- Separating Various Sections of the Geometry 1m
- Creating Main Button for the Headset 9m
- Building the Geometry for the Headset's Holes 13m
- Punching the Holes into the Front of the Headset 15m
- Blocking in the Geometry for the Earpiece 11m
- Finalizing the Earpiece Geometry 8m
- Modeling the Ear Hook for the Headset 10m
- Creating the Charging Pin Connectors 7m
- Adding Geometry for the Charging Base 10m
- Final Modeling of the Charging Base 13m
- Building a Backdrop for Studio Lighting 7m
- Positioning Cameras and Lights for Reflections 10m
- Continuing Initial Light Setup 13m
- Building Matte Plastic Material for Headset Body 7m
- Creating Brushed Metal Materials 7m
- Adding Rubber Materials to the Earpiece 7m
- Creating Blurry Plastic Material for the Base 10m
- Brushed Metal with a Custom Anisotropic Pattern 10m
- Adding Textures to Mental Ray Materials 10m
- Building Speaker Mesh Material for Earpiece 9m
- Making an Illuminated Led Material 15m
- Adding Glossy Backdrop to the Final Render 7m