Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Software required: Maya 8.5 or higher.
Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists. Popular highlights include: Solutions to Design Challenges; Establishing Scale and Volume; NURBS Modeling Workflows; Trimming Surfaces; Lofting Surfaces; Adding Realism with Detail; Polygon Modeling Workflows; Converting Geometry Types; Effective Boolean Techniques; Projecting Curves onto Surfaces; Simulating Studio Lighting; Creating Bounce Cards and Light Diffusers; Light Setup and Placement; Recreating Real-world Materials; Architectural Materials; Indirect Illumination with Final Gather; Camera Placement for Composition. Software required: Maya 8.5 or higher.
Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.
Introduction and Project Overview Hello and welcome to Product Visualization in Maya, presented by Digital-Tutors an Autodesk Authorized Publisher. My name's Kyle and I'll be guiding you through the tools and the techniques used to create photorealistic product renders within Maya. Now, product visualization is a very important aspect of the design process because it gives the designer and the client the opportunity to see what any kind of an object will look like before it's manufactured. And it can even be used as a photorealistic mock up of a proposed object. So for this reason, it's going to be very critical that we can achieve a very high degree of realism in both the modeling and the rendering of this object, and those are the primary challenges that we'll be addressing in this training. In the first portion of our training, we'll go through the entire modeling process of this Bluetooth headset, and as we model, we'll play special emphasis on elements such as bevels, seams, recesses and other very important details that can really help trick the eye into believing that this is a real object. Now from there we'll look at the process of accurately simulating real world materials within Maya, such as brushed metal, matte plastics, LEDs and rubber materials, just to name a few. And finally, we'll create a studio light setup that can give us a photorealistic clean render of our final product. So by the time you complete this training, you'll have a very strong understanding of the tools, the workflows and the methodologies used to create photorealistic product renders, within Maya.