Production Modeling for Games and 3D Printing in ZBrush and 3ds Max

Learn modeling techniques for many formats, including game engines and 3D printing, and learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6
Course info
Level
Intermediate
Updated
Jan 1, 2016
Duration
3h 23m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 1, 2016
Duration
3h 23m
Description

In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you'll have a guideline that'll easily fit into your production pipeline. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6

About the author
About the author

Walter Carter has worked in the gaming industry for almost 20 years, working for such companies like Microprose, Electronic Arts, and Digital Addiction.

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