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Production Modeling for Games and 3D Printing in ZBrush and 3ds Max

Learn modeling techniques for many formats, including game engines and 3D printing, and learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6

Intermediate
3h 23m
(4)

Created by

Last Updated Jul 31, 2021

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  • Course

Production Modeling for Games and 3D Printing in ZBrush and 3ds Max

Learn modeling techniques for many formats, including game engines and 3D printing, and learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6

Intermediate
3h 23m
(4)

Created by

Last Updated Jul 31, 2021

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What you'll learn

In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you'll have a guideline that'll easily fit into your production pipeline. Software required: Mischief 2.1.2, ZBrush 4R7B, 3ds Max 2014, KeyShot 5, Unity 4.6

Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
Intermediate
3h 23m
(4)
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