Professional High Poly Modeling Tips in Maya LT

In these lessons, we will cover a range of different techniques for creating high poly models. Software required: Maya LT 2015.
Course info
Level
Intermediate
Updated
Jul 1, 2015
Duration
8h 0m
Table of contents
Introduction and Project Overview
Professional High Poly Modeling Tips in Maya LT
Viewing Reference Model 1m Modeling the Barrel 11m Finishing the Barrel 10m Modeling the Casing Top 12m Refining the Casing Top 12m Finalizing the Casing Top 10m Creating a Hex Bolt 10m Increasing Edge Flow to Speed up Workflow 10m Creating the Cannon Casing 11m Refining the Casing Underside 5m Refining Shapes for Casing 9m Using Floating Geometry 12m Creating the Side Panels 11m Refining the Side Panels 10m Creating Casing Rear Connection 11m Finishing the Rear Connection 10m Completing the Barrel Underside 10m Editing the Side Panels 10m Finalizing the Side Panels 11m Creating the Winch Base 11m Refining the Winch Base 12m Adding the Winch Connection 7m Creating the Threaded Section of Winch 10m Finalizing the Winch 10m Blocking out Metal Panels 9m Creating the Upper Panels 10m Creating the Panel Connection 9m Finalizing the Panel Connection 12m Creating the Metal Pipes 11m Completing the Metal Pipes 10m Refining the Panel Connection 7m Creating the Front Wheel 9m Building the Lower Wheel 7m Creating the Inner Panel 9m Finalizing the Inner Paneling 9m Pulling Together Tank Track 10m Refining the Tank Track Rear Connection 7m Blocking out Remaining Geometry 10m Finishing the Tank Track Rear Connection 11m Building the Tank Track Back Wheel 9m Creating the Last Wheel 7m Building a Tank Track Link 8m Using CV Curve Tool for Tank Tracks 10m Finishing the Tank Tracks 7m Adding Inner Panel Details 11m Creating the Base 7m Creating the Rear Cannon 11m Refining the Rear Cannon 11m Finalizing the Rear Cannon 12m Adding the Rear Hatch 6m Finalizing the Howitzer 5m
Description
Course info
Level
Intermediate
Updated
Jul 1, 2015
Duration
8h 0m
Description

In these lessons, we will cover a range of different techniques for creating high poly models. We will learn techniques to reduce the amount of time spent fixing edge flow and dealing with complex shapes when high poly modeling. By the end of the course, you will be able to confidently approach high poly modeling at home or in a studio environment. Software required: Maya LT 2015.

About the author
About the author

Colin Stewart is a 3D artist originally from Scotland now residing in Manchester, England.