Description
Course info
Level
Advanced
Updated
September 1, 2012
Duration
1h 29m
Description

In this course, we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. In many cases, games for instance, you may have some basic characters that are used for background. In the case of a sports game, you may have cheering fans in the crowd. While the animation, and thus the base geometry, can remain the same, the characters need to look different based on the teams, locations, etc... In this course, we'll learn to create multiple characters and then bake maps based on identical geometry to swap out the different characters on a previously animated mesh. Software required: Maya 2012, ZBrush 4R3, TopoGun.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
CINEMA 4D Modeling Fundamentals
Beginner
5h 32m
16 Nov 2017
3ds Max 2018 Fundamentals
Beginner
8h 49m
27 Sep 2017
Exploring Maya 2018
Beginner
1h 14m
29 Aug 2017
More courses by Justin Marshall