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  • Course

Professional Series: Creating Character Variation with Texture Maps

In this course, we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. Software required: Maya 2012, ZBrush 4R3, TopoGun.

Advanced
1h 29m
(2)

Created by Justin Marshall

Last Updated Feb 28, 2019

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  • Course

Professional Series: Creating Character Variation with Texture Maps

In this course, we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. Software required: Maya 2012, ZBrush 4R3, TopoGun.

Advanced
1h 29m
(2)

Created by Justin Marshall

Last Updated Feb 28, 2019

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What you'll learn

In this course, we will discuss workflows involved in creating swappable maps to define different characters using identical geometry. In many cases, games for instance, you may have some basic characters that are used for background. In the case of a sports game, you may have cheering fans in the crowd. While the animation, and thus the base geometry, can remain the same, the characters need to look different based on the teams, locations, etc... In this course, we'll learn to create multiple characters and then bake maps based on identical geometry to swap out the different characters on a previously animated mesh. Software required: Maya 2012, ZBrush 4R3, TopoGun.

Professional Series: Creating Character Variation with Texture Maps
Advanced
1h 29m
(2)
Table of contents

About the author
Justin Marshall - Pluralsight course - Professional Series: Creating Character Variation with Texture Maps
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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