Description
Course info
Level
Advanced
Updated
Oct 1, 2012
Duration
2h 33m
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Description

In this series of tutorials, we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop. We'll start off by learning how to create silhouettes. We'll follow that up by creating a sketch to help develop our idea. Then we'll jump into 3ds Max and discuss some key concepts for creating a base mesh before exporting it into ZBrush. After that, we'll discuss how to create a custom brush in ZBrush to increase our productivity. Then we'll finish up by baking out our texture maps to create a good base texture in Photoshop.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Welcome to the professional Siri's for next Gen Game Asset Pipeline and Advanced Learning Guide for Skilled Artists, Brought to you by Digital Tutors, the world's largest online CD training library. And Autodesk authorized publisher and picks a logic authorized training partner. My name is Josh, and I've had the privilege of teaching three D S, Max Z, Brush and Photoshopped to thousands of artists and educators atop studios and universities for years. The specific high level course was designed to evolve your work full of processes, refine your game modeling techniques and master your textural skills. The objectives for this fast paced, intensive course include creating silhouettes very quickly, modeling a base mash for a high poly sculpt, making out texture maps and creating textures. And by the end of this training will have the ability to create incredible looking next gen game assets for your own game projects. Now, before we start, I would recommend you have experience using three D s, Max, Ze Rush and Photoshopped as we cover what would normally take hours to accomplish in a short span of time. If you're an artist, new to three D s. Maxie Russia Photo shop. We have beginner's guys courses to get you started. Now with that, let's move on to the next lesson