- Course
Professional Series: Game Asset Production Pipeline
In this series of tutorials, we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop.
- Course
Professional Series: Game Asset Production Pipeline
In this series of tutorials, we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop.
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This course is included in the libraries shown below:
- Core Tech
What you'll learn
In this series of tutorials, we discuss techniques for creating game assets using 3ds Max, ZBrush, and Photoshop. We'll start off by learning how to create silhouettes. We'll follow that up by creating a sketch to help develop our idea. Then we'll jump into 3ds Max and discuss some key concepts for creating a base mesh before exporting it into ZBrush. After that, we'll discuss how to create a custom brush in ZBrush to increase our productivity. Then we'll finish up by baking out our texture maps to create a good base texture in Photoshop.