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Animating Quadrupeds in Maya 8.5

by Delano Athias

Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Software required: Maya 8.5 or higher.

What you'll learn

Contains nearly 3 hours of project-based training. Popular highlights include: Referencing Footage / Images; Mechanics of Quadruped Animation; Quadruped Anatomy for Animators; Ghosting; Character Sets; Follow-Through; Translating Cycles Forward; Timing and Spacing; Achieving Believable Weight; Show Buffer Curves for Optimization; Graph Editor; Animating Arcs; In-betweening; Editing Tangents. Software required: Maya 8.5 or higher.

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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