Description
Course info
Rating
(29)
Level
Beginner
Updated
Jul 15, 2013
Duration
2h 31m
Description

In Volume 2 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volume 1. We'll start by talking about polygon modeling, also known as edge modeling techniques. We'll discuss how using this technique will allow us to have more control over the topology and how to get the exact details we want out of our models. We'll also cover techniques that will allow us to begin saving time in our modeling. We'll find that using this technique can propose some challenges when trying to model using quads exclusively, and we'll learn many methods for overcoming those challenges. In the end, we'll have another prop to add to our narrative scene. These courses are designed to be taken in sequence, so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Learn more about the Quick Start to Modeling in 3ds Max.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Josh with Digital-Tutors, an Autodesk authorized publisher, and I'd like to welcome you to volume 2 of the Quick Start to 3ds Max Modeling, a series of specially constructed courses meant to be followed in sequence, and interspersed with valuable exercises to reinforce learned concepts. In this volume we'll build on the concepts covered in volume 1. We'll start by talking about polygon modeling, also known as edge modeling techniques. We'll discuss how using this technique will allow us to have more control over the topology, and how to get the exact details we want out of our models. We'll also cover techniques that will allow us to begin saving time in our modeling. We'll find that modeling using this technique can propose some challenges when trying to model using quads exclusively, and we'll learn many methods for overcoming those challenges. Now in the end we'll have another prop that we could use to add to our narrative scene. These courses are designed to be taken in sequence, so we really encourage you to start with volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. So with that said, let's get started.