In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of getting started creating your own models. We'll cover methods of working with primitive geometry and how to modify their initial creation options. We'll also learn about many of the different modeling tools we can use to add edges and extrusions to polygon geometry, as well as curve-based tools we can use to build NURBS models. We'll also talk about creating clean scenes and models and in the end, we'll have built up a solar panel array from scratch. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset. These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience. For an additional learning resource, download your free copy of our Key Modeling Terms Reference Guide and PDF so you can get comfortable with important 3D modeling terminology. Software required: Maya 2014.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.