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Quick Start to Modeling in Maya: Volume 3

In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2. Software required: Maya 2014.

Beginner
1h 48m
(27)

Created by Justin Marshall

Last Updated Feb 22, 2019

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  • Course

Quick Start to Modeling in Maya: Volume 3

In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2. Software required: Maya 2014.

Beginner
1h 48m
(27)

Created by Justin Marshall

Last Updated Feb 22, 2019

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What you'll learn

In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2. We'll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We'll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements. We'll use a variety of polygon and NURBS-based tools and we'll learn to make sure everything fits together to create a cohesive model. We'll finish the process by cleaning up our scene and putting our geometry into an appropriate hierarchy. These courses are designed to be taken in sequence so we really encourage you to start with previous volumes before continuing with this section. Software required: Maya 2014.

Quick Start to Modeling in Maya: Volume 3
Beginner
1h 48m
(27)
Table of contents

About the author
Justin Marshall - Pluralsight course - Quick Start to Modeling in Maya: Volume 3
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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