Description
Course info
Level
Beginner
Updated
Oct 28, 2013
Duration
1h 48m
Description

In Volume 3 of Quick Start to Modeling in Maya, we'll build on the modeling concepts covered in volumes 1 and 2. We'll start by blocking in the main shapes of our stun gun asset, making sure to place edges strategically for later use. We'll use extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements. We'll use a variety of polygon and NURBS-based tools and we'll learn to make sure everything fits together to create a cohesive model. We'll finish the process by cleaning up our scene and putting our geometry into an appropriate hierarchy. These courses are designed to be taken in sequence so we really encourage you to start with previous volumes before continuing with this section. Software required: Maya 2014.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello I'm Justin with digital-tutors. We are an Autodesk Authorized Publisher and I just like to welcome you to volume three of the Quick Start to Modeling in Maya. This is a series of specially constructed courses that are really meant to be followed in sequence and are interspersed with some valuable exercises to reinforce learnt concepts. In this particular volume, we will build on the concepts that we covered in volumes one and two. We will start by just blocking in the main shapes of our stun gun asset. We will make sure to place edges strategically for later use. We will extrusions and edge loops to create hard surface detail and NURBS curves to aid in building specific elements. We will use a variety of polygon and NURBS based tools, and we will learn to make sure everything fits together to create a cohesive model. We will finish the process by cleaning up our scene and just putting our geometry into an appropriate hierarchy. Now these courses are designed to be taken in sequence. We really encourage you to start with the previous volumes before continuing on with this section. We'd also encourage you to take advantage of the assignments that follow each volume. These assignments will really allow you to take what you've learned and apply those tools and techniques to your own projects. With that, let's go ahead and begin.