Expanded

Quick Start to ZBrush: Volume 3

In Volume 3 of the Quick Start to ZBrush, we'll build on the concepts covered in volumes 1 and 2.
Course info
Rating
(19)
Level
Beginner
Updated
Jul 1, 2013
Duration
1h 35m
Table of contents
Description
Course info
Rating
(19)
Level
Beginner
Updated
Jul 1, 2013
Duration
1h 35m
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Description

In Volume 3 of the Quick Start to ZBrush, we'll build on the concepts covered in volumes 1 and 2. We'll start by talking about applying and manipulating materials. We'll cover techniques for texturing, or polypainting, our models. In addition, we'll talk about UVs and go over the use of Shadowbox to create new geometry from masks. Finally, we'll learn to combine multiple pieces together using remesh and detail them using clipping brushes. In the end we'll add to our Quick Start project by texturing our character and new base pieces. These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 and 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Justin with Digital Tutors, a PixoLogic authorized training provider. And I'd like to welcome you to volume three of the Quick Start to ZBrush, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce those learned concepts. In this particular volume, we'll build on the concepts that we covered in volumes one and two. We'll start by talking about applying and manipulating materials. We'll also cover techniques for texturing or poly painting our models. In addition, we'll talk about UVs and go over the use of Shadowbox to create new geometry from masks. Finally, we'll learn to combine multiple pieces together using remesh and detail them using clipping brushes. In the end, we'll add to our Quick Start project by texturing up our character and the new base pieces that we create. These courses are really designed to be taken in sequence. So we really encourage you to start with volumes one and two before continuing with this particular section. We also encourage you to take advantage of those assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own project. So, with that, let's go ahead and get started.