Expanded

Quick Start to ZBrush: Volume 4

In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dynamesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume, we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section.
Course info
Rating
(19)
Level
Beginner
Updated
Jul 1, 2013
Duration
1h 35m
Table of contents
Description
Course info
Rating
(19)
Level
Beginner
Updated
Jul 1, 2013
Duration
1h 35m
Description

In Volume 4 of the Quick Start to ZBrush, we'll build on the concepts covered in the previous volumes. We'll begin by learning to use Insert Mesh brushes to quickly add geometry. We'll also cover the powerful Dynamesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi-mesh and Insert Tri-part brushes. We'll also cover some of the topology tools in ZBrush as well as using Spotlights to project textures onto our geometry. At the conclusion of this volume, we'll have a finished base along with a sculpted and painted character. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. See the full Quick Start to ZBrush Learning Path

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Justin with Digital-Tutors, a Pixologic authorized training provider. And I'd like to welcome you to volume four of the Quick Start to ZBrush, a series of specially constructed courses that are meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. Now, in this volume, we'll build on the concepts that we covered in the previous volumes. We'll begin by learning to use the Insert Mesh Brushes to quickly add geometry. We'll also cover the powerful DynaMesh feature and how it can aid in quick mesh design. We'll cover curve-based brushes and talk about some very specialized insert brushes, the Insert Multi Mesh and Insert Tri Part brushes. We'll also cover some of these topology tools in ZBrush, as well as using spotlights to project textures onto our geometry. At the conclusion of this volume, we'll have a finished base, along with a sculpted and painted character. Now, these courses are designed to be taken in sequence, so we really encourage you to start with volumes one through three before continuing with this particular section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will really allow you to take what you've learned and apply those tools and techniques to your own projects. So with that, let's go ahead and get started here with volume four.