In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. We'll begin by learning to pose our character model using topological masking and Transpose Master. We'll discover 3D layers and how they can be used to add detail in a very flexible way. We'll add coarse grass to our base using FiberMesh. We'll conclude this series by setting up lights, rendering turntables, and saving out finished images and movies. In the end we'll have created a high-quality rendered turntable movie of our now completed character sculpt. These courses are designed to be taken in sequence so we really encourage you to complete volumes 1-4 before continuing with this final section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: ZBrush 4R5.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.