Quick Start to ZBrush: Volume 5

In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. Software required: ZBrush 4R5.
Course info
Rating
(11)
Level
Beginner
Updated
Jul 1, 2013
Duration
1h 36m
Table of contents
Description
Course info
Rating
(11)
Level
Beginner
Updated
Jul 1, 2013
Duration
1h 36m
Description

In this final volume of the Quick Start to ZBrush, we'll build on the concepts covered in the first four sections. We'll begin by learning to pose our character model using topological masking and Transpose Master. We'll discover 3D layers and how they can be used to add detail in a very flexible way. We'll add coarse grass to our base using FiberMesh. We'll conclude this series by setting up lights, rendering turntables, and saving out finished images and movies. In the end we'll have created a high-quality rendered turntable movie of our now completed character sculpt. These courses are designed to be taken in sequence so we really encourage you to complete volumes 1-4 before continuing with this final section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. Software required: ZBrush 4R5.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Justin with Digital Tutors, a Pixologic authorized training operator. And I'd like to welcome you to Volume 5 of the Quick Start to ZBrush, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this final volume, we'll build on the concepts covered in the first four sections. We'll begin by learning to pose our character model using topological masking in a Transpose Master. We'll discover 3D layers, and how they can be used to add detail in a very flexible way. We'll add some course graphs to our base using Fiber Mesh. We'll conclude the series by setting up lights, rendering turntables, and saving out finished images and movies. And in the end, we'll have created a high-quality rendered turntable movie of our now-completed character sculpt. Now, these courses are designed to be taken in sequence. So we really encourage you to complete Volumes 1 through 4 before continuing with this final section. And we also highly encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. So with that, let's go ahead and begin this final volume.