Description
Course info
Level
Beginner
Updated
Sep 2, 2013
Duration
2h 29m
Description

Welcome to Volume 3 of the Quick Start to After Effects, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we will be creating a motion graphics piece that combines animated graphics and effects with live action footage. We will learn how to capture, and use tracking data to integrate elements of our graphics and how to build a HUD style interface that changes as the footage changes. We cover many complex effects that will get you thinking about how you can begin to combine multiple effects in your own projects to create truly unique looks. We practice using track mattes and learn the power this simple element can have in transforming the realism of your project. By the end of this training, you will have learned some of the tricks that seasoned motion graphic and compositing artists use to create stunning work, and we will reinforce these techniques with a project that you can do on your own. These courses are designed to be taken in sequence so we really encourage you to start with Volume 2 before continuing with this section. Software required: After Effects CC v. 12.0.0.404.

About the author
About the author

Laura is a passionate visual effects and motion graphics author at Pluralsight. Ever since her first exposure to After Effects in college, Laura has had an eternal drive to learn more about motion graphics, and teach others what she has discovered. Laura began working at Digital-Tutors (now a Pluralsight company) as a motion graphics artist, creating visually-appealing advertisements and informative art for the site.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello. I'm Laura with Digital Tutors, and I'd like to welcome you to Volume Three of the Quick Start to After Effects, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll be creating a motion graphics piece that combines animated graphics and effects with live action footage. We will learn how to capture and use tracking data to integrate elements of our graphics and how to build a HUD style interface that changes as the footage changes. We cover many complex effects that will get you thinking about how you can begin to combine multiple effects in your own projects to create truly unique looks. We practice using track maps and learn the power of this simple element and how it can transform the realism of your project. By the end of this course, you'll have learned some of the tricks that season motion graphic and compositing artists used to create stunning work. And we'll reinforce these techniques with a project that you can do on your own. These courses are designed to be taken in sequence, so we really encourage you to start with Volume Two before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects. So, with that, let's get started.