Professional Asset Workflows with Quixel Suite

Choosing the shortest and most effective pipeline for art production is extremely important to save time, effort, and cost of production. This course will teach you a very simple, but very powerful pipeline for production of high quality assets. Software required: Quixel Suite, 3ds Max.
Course info
Level
Intermediate
Updated
Jun 7, 2017
Duration
5h 1m
Table of contents
Course Overview
Modeling Major Forms and Shapes
Modeling Minor Forms and Shapes
Unwrapping and Creating Normal Details
Creating More Normal Details in NDO
Creating Textures and Materials in DDO
Creating Final Renders in Marmoset Toolbag
Description
Course info
Level
Intermediate
Updated
Jun 7, 2017
Duration
5h 1m
Description

Have you ever wondered how to create high quality assets with a short and quick pipeline without going through countless softwares to produce a single 3D model? If so, this course is for you. In this course, Professional Asset Workflows with Quixel Suite, you'll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you'll discover how you can create a complete 3D rifle model in 3ds Max from basic primitives. Next, you'll explore how you can effectively place the UV's in 0-1 space for better utilization of UV space and export your model to Quixel Suite. Then, you'll learn how easily you can create normal details for your rifle model inside NDO from Quixel Suite without going through the pain of sculpting and baking. Finally, you'll find out how quickly you can produce photo-realistic textures for your model using DDO in Quixel Suite and how to create a nice presentation of your model in Marmoset Toolbag. By the end of this course, you'll not only learn how to model and texture a realistic model in 3ds Max and Quixel Suite, but you'll also learn a complete pipeline for creating realistic assets with minimum efforts and time. Software required: Quixel Suite, 3ds Max.

About the author
About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby.

More from the author
Technical Tips and Tricks for Game Artists
Intermediate
2h 8m
Dec 3, 2018
3ds Max Rendering Fundamentals
Beginner
2h 11m
Nov 3, 2017
More courses by Zaheer Mukhtar
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello everyone, my name is Zaheer Makhtar, and welcome to my course, Quixel Suite Professional Asset Workflows. I'm a freelance 3D artist and have been working in the gaming industry for over six years now. The art industry demands quick production of high-quality assets in the shortest possible time and affordable pipeline. In this course, we are going to explore an easy pipeline for creating high-quality assets in the shortest possible time with less efforts using Quixel Suite. Some of the major topics that we will cover include modeling of a rifle asset, unwrapping the rifle in 3ds Max, creating the normal detail for rifle in NDO, creating high-quality photorealistic textures in DDO, and finally testing and creating renders for presentation in Marmoset Toolbag. By the end of this course, you will be able to use Quixel Suite's pipeline to create almost every type of assets, not only in a short time, but with very high quality that would meet the requirements of modern games for consoles and mobile devices. Before beginning the course, you should be familiar with some of the basics of Quixel Suite and Photoshop, though I will be using 3ds Max, but you can follow me using any 3D applications. I hope you will join me on this journey to learn easy ways of creating high-quality assets with Quixel Suite Professional Asset Workflows at Pluralsight.