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Professional Asset Workflows with Quixel Suite

by Zaheer Mukhtar

Choosing the shortest and most effective pipeline for art production is extremely important to save time, effort, and cost of production. This course will teach you a very simple, but very powerful pipeline for production of high quality assets. Software required: Quixel Suite, 3ds Max.

What you'll learn

Have you ever wondered how to create high quality assets with a short and quick pipeline without going through countless softwares to produce a single 3D model? If so, this course is for you. In this course, Professional Asset Workflows with Quixel Suite, you'll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you'll discover how you can create a complete 3D rifle model in 3ds Max from basic primitives. Next, you'll explore how you can effectively place the UV's in 0-1 space for better utilization of UV space and export your model to Quixel Suite. Then, you'll learn how easily you can create normal details for your rifle model inside NDO from Quixel Suite without going through the pain of sculpting and baking. Finally, you'll find out how quickly you can produce photo-realistic textures for your model using DDO in Quixel Suite and how to create a nice presentation of your model in Marmoset Toolbag. By the end of this course, you'll not only learn how to model and texture a realistic model in 3ds Max and Quixel Suite, but you'll also learn a complete pipeline for creating realistic assets with minimum efforts and time. Software required: Quixel Suite, 3ds Max.

Table of contents

Course Overview
1min

About the author

Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby. He later received recognition on a national level by winning several awards for his short films during his student life. He has a Masters in Computer Sciences but chose to carry on as an artist. He has worked on many games as a Lead Artist and has created cinematics for several mobile games. For the last couple of years, he has worked as a Lead 3D Artist and Game Designer. Currently he is working as a f... more

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