Description
Course info
Level
Advanced
Updated
Mar 11, 2014
Duration
2h 49m
Description

In this tutorial we will discuss creating a damaged and worn asset from a new asset and control a real-time transition between the two states. Condition, damage, and aging of materials is important to understand for each asset an artist makes. Not only should they understand how the object was created when new, but also how the build-up of wear and damage will effect the objects surfaces and edges. By the end of this training you should have a better understanding how to approach creating aged and decayed assets for games. Software required: UDK(2012-10),Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .

About the author
About the author

Born and raised in Suffolk, Virginia, Clinton is currently a Environment Artist at Battlecry Studios located in downtown Austin, Texas.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name is Clinton Crumpler. I'm an environment artists at Kick Side Game Studio, located in San Francisco, California More my work me found on my website www dot clinton Crumpler dot com. This course will discuss practices for creating decay and destruction for games. Throughout these tutorials, we discuss methods of simulating age and wear of motel materials. We will learn how to give control of the aging process is show the wear and decay of your asset in real time. Some of the key points of this tutorial course will include learning how to creating warn and rusted textures, and Photoshopped simulating decay and aging through materials, camera and matinee set up creating blend shapes and Maya and using more targets in U. T. K. And lastly, establishing control of aging transitions. By the end of training, you will to create your own assets that will not only look for in relative to his material type, but transition from old anew in real time. I'm excited to start and share with these techniques, so let's get started