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Course
- Core Tech
Cellular Death Animation Using RealFlow and Cinema 4D
This course will explore using RealFlow to create and animate a cell, then use cloth dynamics as well as Turbulence FD within Cinema 4D to explode the cell. Software required: Cinema 4D, Octane Renderer, Turbulence FD, RealFlow, After Effects.
What you'll learn
Cinema 4D is becoming more and more of a robust and widely used tool for designers and CG artists, especially with some of its powerful integration with tools such as RealFlow, Turbulence FD, Houdini, XParticles, and Octane Renderer. In this course, Cellular Death Animation Using RealFlow and Cinema 4D, you are going to explore using RealFlow to create an animation of a cell moving across a surface, then make it rupture into pieces. You will also explore building shaders for the cell and fluids, as well as using RealFlow Wetmaps to create a trail from the cell. In addition, you will learn how to use Octane to render the scene. By the end of this course, you'll know quite a bit about RealFlow and Turbulence FD integration within Cinema 4D, as well as a solid understanding of setting up a scene to render in Octane. Software required: Cinema 4D, Octane Renderer, Turbulence FD, RealFlow, After Effects.
Table of contents
- Creating Surface Geometry | 4m 12s
- Creating the Cell's Motion Path | 6m 7s
- Setting up the Scene in RealFlow | 5m 39s
- Refining the RealFlow Scene and Emitter Scale | 5m 17s
- Pre-simulating to Create the Cell's Initial State | 6m 10s
- Setting up Force Daemons and Simulating the Cell | 7m 4s
- Reviewing and Retiming the Simulation | 6m 19s
- Meshing the Final Particle Sequence | 6m 17s