Cellular Death Animation Using RealFlow and Cinema 4D

This course will explore using RealFlow to create and animate a cell, then use cloth dynamics as well as Turbulence FD within Cinema 4D to explode the cell. Software required: Cinema 4D, Octane Renderer, Turbulence FD, RealFlow, After Effects.
Course info
Level
Advanced
Updated
January 24, 2017
Duration
4h 25m
Table of contents
Description
Course info
Level
Advanced
Updated
January 24, 2017
Duration
4h 25m
Description

Cinema 4D is becoming more and more of a robust and widely used tool for designers and CG artists, especially with some of its powerful integration with tools such as RealFlow, Turbulence FD, Houdini, XParticles, and Octane Renderer. In this course, Cellular Death Animation Using RealFlow and Cinema 4D, you are going to explore using RealFlow to create an animation of a cell moving across a surface, then make it rupture into pieces. You will also explore building shaders for the cell and fluids, as well as using RealFlow Wetmaps to create a trail from the cell. In addition, you will learn how to use Octane to render the scene. By the end of this course, you'll know quite a bit about RealFlow and Turbulence FD integration within Cinema 4D, as well as a solid understanding of setting up a scene to render in Octane. Software required: Cinema 4D, Octane Renderer, Turbulence FD, RealFlow, After Effects.

About the author
About the author

Digital Tutors author.

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Transcript
Transcript

Hi everyone, my name’s Josh Smith and welcome to my course “Creating a Cellular Death Animation using RealFlow and Cinema 4D”. I’m an Emmy nominated freelance CG artist and designer based out of Northern California.

Cinema 4D is becoming more and more of a robust and widely used tool for designers and CG artists, especially with some of its powerful integration with tools such as RealFlow, Turbulence FD, Houdini, X­Particles, and Octane Renderer.

In this course, we are going to explore using RealFlow to create an animation of a cell moving across a surface, then make it rupture into pieces.

Some of the major topics that we will cover include:

  1. How to use RealFlow to animate a moving cell body
  2. Using wet maps from RealFlow to create a trail behind our cell
  3. Rupturing our cell using cloth dynamics within C4D
  4. Using Turbulence FD to fill our cell with an explosive fluid
  5. And finally building shaders and rendering our scene with Octane Renderer.
By the end of this course, you’ll know quite a bit about RealFlow and Turbulence FD integration within Cinema 4D, as well as a solid understanding of setting up a scene to render in Octane. Before beginning the course you should already be comfortable using Cinema 4D, RealFlow, Turbulence FD, and have a little understanding of Octane.

I hope you’ll join me on this journey to learn more interesting ways to use RealFlow, Turbulence, and Cinema 4D with the “Creating a Cellular Death Animation” course, at Pluralsight.