RealFlow and Maya Integration
Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Software required:RealFlow 3/Maya 7.
What you'll learn
Create and render advanced photorealistic dynamic and liquid simulations using RealFlow, Maya, and mental ray with 4 hours of project-driven training. Ideal for intermediate users. Includes a trial version of RealFlow. Popular highlights include: Importing Geometry to RealFlow; Daemons; Advanced Mesh Generation; Keyframing in RealFlow; Particle and Mesh Loaders; Exporting Particles and Meshes; Scene Setup in Maya; mental ray Materials; Photons; Caustics; Particle Expressions. Software required:RealFlow 3/Maya 7.
Table of contents
- Exporting Geometry from Maya to RealFlow 6m
- Creating a Very Realistic Splashing Water in RealFlow 23m
- Rendering the Water Splash in Mental Ray (Part 1) 9m
- Rendering the Water Splash in Mental Ray (Part 2) 13m
- Sandman (Part 1): Simulating Particles That Behave like Sand 8m
- Sandman (Part 2): Creating the Appearance of a Disintegrating Object 8m
- Sandman (Part 3): Finishing the Particle Simulation 12m
- Sandman (Part 4): Importing RealFlow Particles into Maya 10m
- Sandman (Part 5): Utilizing Particle Velocity Data Within Maya 15m
- Splash to Logo (Part 1): Creating Logo Geometry in Maya 8m
- Splash to Logo (Part 2): Setting up Initial Liquid Logo Simulation in RealFlow 7m
- Splash to Logo (Part 3): Finalizing the Effect of the Splash 12m
- Splash to Logo (Part 4): Lighting the Splash Logo Scene in Maya 7m
- Splash to Logo (Part 5): Adding Caustics and Reflection to the Liquid Logo 9m
- Liquid Text (Part 1): Building the Geometry for the Letters in Maya 15m
- Liquid Text (Part 2): Using RealFlow to Fill the Letters with Liquid 16m
- Liquid Text (Part 3): Setting up Lights and Materials in Maya 12m
- Splashing Tomatoes (Part 1): Setting up Tomato Animation in Maya 6m
- Splashing Tomatoes (Part 2): Using RealFlow to Add Splashing Water 20m
- Splashing Tomatoes (Part 3): Using Mental Ray to Achieve a Photorealistic Render 16m