Creating Realistic Fire and Sparks in Maya
Throughout this Maya tutorial, we will explore the technique of creating realistic sparks and fluid flames using Maya classic particles and Maya 2D fluids. Software required: Maya 2012, Adobe After Effects CS5 .
What you'll learn
Throughout this Maya tutorial, we will explore the technique of creating realistic sparks and fluid flames using Maya classic particles and Maya 2D fluids. We will also examine useful references and videos to study the behavior and shading in our simulations. Along the way, you will learn the utilization of shading networks and utilities to produce the shading of particles and fluids. We will also cover the technical idea and theories on attributes of fluids, and by the end of this tutorial, you will have a sound understanding of particle and fluid dynamics. Software required: Maya 2012, Adobe After Effects CS5 .
Table of contents
- Creating of Particles Using Emitters 8m
- Particle Collision Event Editor 4m
- Controlling Physics 9m
- Looking at the Aesthetics of Sparks 4m
- Using Software Render Particles 7m
- Building Shading Networks 11m
- Establishing Our Final Shot 7m
- Blocking out Simulations 14m
- Placing Our Fluid and Fluid Emitter 13m
- Creating Smoke 14m
- Creating the Final Compositions 9m