In this tutorial, we will learn how to create a hairstyle in 3ds Max using Hair Farm. We'll start by looking at the preparation that is needed in order to get the best results when creating the hair. From there, we'll look at the actual hair creation using the Hair Farm plugin. We will learn how to generate the hair mesh and then convert it into actual hairs using Hair Farm modifiers. By the end of this tutorial, we will have looked at how to create different hair effects using different hair objects as well as adding materials and lighting for our hair. Software required: 3ds Max 2012, ZBrush, Hair Farm.
Introduction and Project Overview <<MUSIC PLAYING>> Hello, I'm Dani Garcia, <<INAUDIBLE>>. I've been working the industry for more than six years, mostly in <<INAUDIBLE>> companies and as a freelance. Our firm, <<INAUDIBLE>>, has been working a lot lately, creating hair with Hair Farm. so I've got some experience in the field. In this tutorial, we will cover hair creation in Hair Farm. We will go through all the <<INAUDIBLE>>, seeing how to prepare and model the hair mesh, how to convert that mesh into hairs, and how to configure the materials and <<INAUDIBLE>> for the hair. So when we are done, you will have all the tools you need in order to create hair for you character. So let's get started.