Texturing a Realistic Human in Maya and ZBrush

In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Software Required: Maya 2012, ZBrush 4R2, Photoshop CS3
Course info
Level
Advanced
Updated
Aug 1, 2012
Duration
1h 46m
Table of contents
Description
Course info
Level
Advanced
Updated
Aug 1, 2012
Duration
1h 46m
Description

In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character's appearance, as well as setting up lights and cameras for our final composition. Software Required: Maya 2012, ZBrush 4R2, Photoshop CS3

About the author
About the author

Cory Cosper is an award winning character artist in the entertainment industry, his work has been showcased in magazines such as 3d World, and on websites such as CGtalk, ITSart, and CGSculpt.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
My name is Cory Cosper. I am a character artist in the film and game industry. I worked on several feature films doing creature and character work on films such as Underworld IV: Awakening, X-Men First Class, and Fright Night. In this tutorial, we will be covering how to create a realistic human while we'll be touching bases on how to create skin textures, how to composite scenes, how to shade and light those scenes. Also, we'll be talking about how to develop realistic hair and just my philosophies and techniques on character modeling and character art in general, so sit back, relax, buckle up because you're in for a ride, and let's get started.